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Metroid Prime 3: Corruption 4. No More Heroes 2 5. Three years prior to the start of the game, a wounded Aeron was given shelter by Elena, an Elyrian. Despite their countries being at war, Elena nurses him and the two eventually became lovers.
They are accompanied on their journey to the Thirteen Towers by Mavda, a woman of the Vestra tribe who is the current guardian of the Towers. Her tribe have the ability to manipulate the chains of fate, and gives Aeron the Oraclos Chain weapon to both aid him in his quest and maintain a connection with Elena.
While singing at Elyria's Harvest Festival, Elena is struck by a curse that forces her to flee the Elyrian army with Aeron. They are led by Mavda to the Thirteen Towers, with Elena having been partially transformed into a monster by this point. Mavda reveals that the only way to lift the curse from Elena and prevent her transformation is to feed her the flesh of 'Masters', powerful beings living inside the Towers.
Given the Oraclos Chain, Aeron explores the Towers and kills each of its Masters, returning to give their flesh to Elena. Each time she eats Master Flesh, she receives visions detailing the events behind the Towers' creations. Five hundred years before, in an attempt to end the War of Unification, the people of Elyria and the Vestra decided to embody the twelve deities of Impedia in physical forms—the Towers' Masters—with a thirteenth vessel providing balance between them in a project dubbed Experiment Zero.
A husband and wife who had lost their son as a result of the war offered themselves as the raw material of the final Master, but the woman's unknown pregnancy caused an imbalance that transformed the Masters into monsters. The husband and baby were rescued using the Oraclos Chain, but the wife became Zeron, a dark monster consumed with a want to reunite with her descendant and bring 'peace' to the land.
The Vestra sealed the Masters in the Towers and guarded them, while the wife's child eventually became Aeron's ancestor. The wife's jealous want of her descendants caused her to curse people who grew close to them, with Elena being the latest victim of the curse. The Vestra brought each afflicted person to the Towers in the hopes that the Masters would be destroyed and Experiment Zero ended: Mavda was the latest guardian of the Towers. Four hundred and fifty years later, the Elyrian Army recreated the Masters as living weapons: without the knowledge and help of the Vestra, the Elyrians instigated a drastic geological upheaval that created the Scar, which acted as a portal to the netherworld.
Depending on the players actions and the strength of Aeron's relationship with Elena, the game has six possible endings. The first stages of development began in late after the completion of Jump Ultimate Stars.
Up to that point, developer Ganbarion had only ever worked on licensed titles, and the team wanted to do something original.
When Nintendo asked whether they wished to work on an original intellectual property due to being impressed by their work, Ganbarion accepted and pitched them the idea. The initial concept was how something pure had been corrupted and needed to be purified once again, with the main theme being love. The concept of the heroine needing to eat meat did not come until much later, when producer Chikako Yamakura was talking with another staff member about the then-prevalent fashion for ekiben, boxed lunches served on trains, and the idea came to her 'out of the blue'.
Only the basic elements of the story had been decided by then, and despite reservations by Nintendo's then-CEO Satoru Iwata, the project was greenlit as Iwata felt that they deserved the chance to work on a fresh project.
The long development cycle was the result of continuous problems faced by the team which ran from the use of the Wii remote to mixed responses from testers on the mechanics surrounding Elena which necessitated some aspects surrounding the character to be scrapped and redone from scratch.
This latter measure needed to be undertaken just a year before the game's release. Despite this, the final game came out relatively close to their initial vision. The game's title went through multiple revisions during development, with Nintendo producer Hitoshi Yamagami saying that he went through discussions with Yamakura about ten times and Yamakura stated that about five thousand titles had been suggested.
The final title was only decided two months before the mastering process began. The boss battles were designed to make players pull on all their available resources, creating puzzles that would leave players satisfied upon completion. While original music was considered, it was dropped as staff felt it would be 'too powerful' for an overseas audience.
According to director Toru Haga, creating an original world and scenario after their time working on licensed properties was challenging. If one part vanished, the balance would be disrupted and the natural would be adversely effected, as portrayed in the game. Each tower was divided into 'male' yang and 'female' yin halves. According to Haga, the story's main theme was saving Elena from the curse and then returning to a normal life.
When developing the characters, Haga wanted players to relate easily to Aeron, and he was developed to become not too outspoken or assertive.
As a result of these developments, the character was portrayed as a strong-willed woman who did not want to be a burden on Aeron despite her condition, in addition to helping him rather than just letting him handle the entire quest.
Her design originated from the initial ideas for the game's merchant, who would have a large pack on their back. She was compared by Haga to cynical witches found in traditional European fairy tales.
Pandora's Tower was first announced in January during Nintendo's three-quarterly financial report, which was followed shortly by the opening of the official website. At the time, the game was very close to completion, and Nintendo was still working out the marketing. In addition to the standard release, a special edition containing a steelbook casing and artbook alongside the game. A North American release for Pandora's Tower was unconfirmed, with Nintendo giving no comment on the matter.
In response to this, and similar responses to both The Last Story and Xenoblade Chronicles , a fan campaign dubbed Operation Rainfall was launched with the aim of pushing for a North American release for all three titles.
This part of the campaign was funded by for donations in exchange for special items related to the campaign.
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